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A side-scrolling platformer with physics, enemies, collectibles, and a built-in level editor that lets players design and save their own levels.
Problem Statement
Students learn programming more deeply by building a game engine loop, collision system, and tools from scratch.
Objectives
Implement the game loop and rendering
Build collision detection and physics
Create enemies with simple AI
Develop a level editor with save and load
Modules
Engine Core
Game loop, input handling, and sprite rendering.
Physics & Collision
Gravity, jumping, and tile collisions.
Gameplay
Enemies, collectibles, checkpoints, and scoring.
Level Editor
Tile placement, object properties, and file export.
Expected Output
A playable platformer with several levels and an editor for creating new ones.
Future Scope
Particle effects, online level sharing, and controller support.