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2 min read12 weeks

AI Game Bot Using Reinforcement Learning

HardBTech CSEMCAMTech CSEBE CSE+1 moreAI & Machine LearningGame Development
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A reinforcement learning agent that learns to play classic games such as Snake, Flappy Bird, or Atari titles from scratch, with visualisations of its learning progress.

Problem Statement

Reinforcement learning is hard to grasp from theory alone. Watching an agent improve at a game makes the concepts concrete.

Objectives

1

Build or integrate a game environment

2

Implement Deep Q-Network training

3

Compare algorithms and reward designs

4

Visualise learning curves and gameplay

Modules

M1

Environment

Game wrapped with a standard state, action, and reward interface.

M2

Agent

DQN with experience replay and target network.

M3

Training Pipeline

Hyperparameter runs and checkpointing.

M4

Visualisation

Reward curves and recorded gameplay.

Expected Output

A trained agent that plays the chosen game well, shown alongside videos of its progress from random play.

Future Scope

Policy gradient methods, multi-agent games, and transfer between games.

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Frequently Asked Questions

Click the "Get Free Synopsis PDF" button on this page. Fill in your details and we will send a detailed synopsis to your WhatsApp within 24 hours at no cost.
Yes, this project includes a detailed problem statement, objectives, and module breakdown that you can use for your college submission. The synopsis PDF we provide is formatted for academic submission.
This project uses: PyTorch, TensorFlow, Python. Basic knowledge of these technologies is recommended before starting.