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An online chess platform with real-time matches between players, an AI opponent at several difficulty levels, and game analysis after each match.
Problem Statement
Chess is an ideal way to learn real-time networking and search algorithms in a single project.
Objectives
Implement complete chess rules and move validation
Build real-time matchmaking and play
Create an AI using minimax with pruning
Provide post-game analysis
Modules
Game Engine
Board state, legal moves, and special rules.
Multiplayer
Matchmaking, rooms, clocks, and reconnection.
AI Opponent
Minimax search with alpha-beta pruning and evaluation.
Analysis
Move review, blunders, and rating updates.
Expected Output
A web app where users play chess against friends or the AI and review their mistakes afterward.
Future Scope
Puzzles, tournaments, and neural network evaluation.