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2 min read10 weeks

Real-Time Multiplayer Ludo Game

MediumBTech CSEBCAMCABSc IT+5 moreGame Development
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A mobile Ludo game with private rooms, online matchmaking, in-game chat, and bots that take over when a player disconnects.

Problem Statement

Multiplayer board games require reliable real-time state synchronisation, which is a valuable skill beyond gaming.

Objectives

1

Implement Ludo rules on the server

2

Synchronise game state in real time

3

Create private rooms and matchmaking

4

Handle disconnects with bots

Modules

M1

Game Server

Authoritative rules, turns, and dice rolls.

M2

Realtime Layer

Socket communication with Redis for room state.

M3

Mobile Client

Animated board, chat, and emojis.

M4

Matchmaking

Private rooms, random matches, and bots.

Expected Output

A mobile game where four players in different locations play a full Ludo match in real time.

Future Scope

Tournaments, voice chat, and more board games on the same platform.

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Click the "Get Free Synopsis PDF" button on this page. Fill in your details and we will send a detailed synopsis to your WhatsApp within 24 hours at no cost.
Yes, this project includes a detailed problem statement, objectives, and module breakdown that you can use for your college submission. The synopsis PDF we provide is formatted for academic submission.
This project uses: Redis, Express.js, Node.js, React Native. Basic knowledge of these technologies is recommended before starting.