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A mobile Ludo game with private rooms, online matchmaking, in-game chat, and bots that take over when a player disconnects.
Problem Statement
Multiplayer board games require reliable real-time state synchronisation, which is a valuable skill beyond gaming.
Objectives
Implement Ludo rules on the server
Synchronise game state in real time
Create private rooms and matchmaking
Handle disconnects with bots
Modules
Game Server
Authoritative rules, turns, and dice rolls.
Realtime Layer
Socket communication with Redis for room state.
Mobile Client
Animated board, chat, and emojis.
Matchmaking
Private rooms, random matches, and bots.
Expected Output
A mobile game where four players in different locations play a full Ludo match in real time.
Future Scope
Tournaments, voice chat, and more board games on the same platform.